Adaptive light paths generation through full lens model

Q. Zheng, C. Zheng
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Abstract

Photo-realistic image synthesis using full lens model provides us with realistic lens effects, but it suffers from low rendering efficiency when many light paths are obstructed by lens stops and lens barrel. This paper proposes a novel method to generate light paths, along which rays can propagate through the lens system. As a first step, a light passage function is defined as the objective function for sampling light paths. The sampling is implemented in a hypercube space, by means of both adaptive Markov chain sampling and interacting Markov chain Monte Carlo. Then light paths are constructed based on these samples. This approach can be easily incorporated in existing rendering methods to trace rays through a full lens model. Experimental results show that this approach can effectively increase the number of valid rays which can go through the lens system, therefore improving the rendering efficiency.
通过全镜头模型产生自适应光路
采用全镜头模型进行真实感图像合成,为我们提供了逼真的镜头效果,但由于许多光路被镜头光圈和镜头筒阻挡,导致渲染效率较低。本文提出了一种产生光路的新方法,光线可以沿着光路在透镜系统中传播。首先,定义光通过函数作为光路采样的目标函数。采用自适应马尔可夫链采样和交互马尔可夫链蒙特卡罗方法在超立方体空间中实现采样。然后基于这些样本构建光路。这种方法可以很容易地结合到现有的渲染方法中,通过一个完整的镜头模型来跟踪光线。实验结果表明,该方法可以有效地增加通过透镜系统的有效光线数量,从而提高渲染效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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