{"title":"Developing a virtual simulation game for elearning","authors":"N. Coppola","doi":"10.1109/IPCC.2003.1245466","DOIUrl":null,"url":null,"abstract":"This case study describes interactive learning in an online environment in which technical communication students use a digital construction kit (OMEGA) to collaboratively design a product, write assembly instructions, and test another teams' work. It presents an example of using readily-available software, Microsoft Visio, in designing instructional projects. The theoretical framework (constructivism, engagement theory, and simulation) for the project is presented, followed by outcomes and lessons learned.","PeriodicalId":439913,"journal":{"name":"IEEE International Professional Communication Conference, 2003. IPCC 2003. Proceedings.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Professional Communication Conference, 2003. IPCC 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IPCC.2003.1245466","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This case study describes interactive learning in an online environment in which technical communication students use a digital construction kit (OMEGA) to collaboratively design a product, write assembly instructions, and test another teams' work. It presents an example of using readily-available software, Microsoft Visio, in designing instructional projects. The theoretical framework (constructivism, engagement theory, and simulation) for the project is presented, followed by outcomes and lessons learned.