Inner disturbance: towards understanding the design of vertigo games through a novel balancing game

Richard Byrne, Joe Marshall, F. Mueller
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引用次数: 5

Abstract

The design space of vertigo games is underexplored, despite vertigo underlying many unique body based game experiences, such as rock climbing and dancing. In this paper we articulate the design and evaluation of a novel vertigo experience, Inner Disturbance, which uses Galvanic Vestibular Stimulation to affect the player's balance. Following study observations and a thematic analysis of Inner Disturbance (N=10), we present four themes and associated design sensitivities that can be used to aid designers of future digital vertigo games. With this work we aim to encourage others to experiment within this exciting new design space for digital games.
内在干扰:通过新颖的平衡游戏来理解眩晕游戏的设计
眩晕游戏的设计空间尚未得到充分探索,尽管眩晕潜藏在许多独特的基于身体的游戏体验中,如攀岩和跳舞。在本文中,我们阐述了一种新颖的眩晕体验的设计和评估,即“内部干扰”,它使用前庭电刺激来影响玩家的平衡。根据研究观察和对《Inner扰动》(N=10)的主题分析,我们提出了4个主题和相关的设计敏感性,可用于帮助未来数字眩晕游戏的设计师。通过这项工作,我们的目标是鼓励其他人在这个令人兴奋的数字游戏新设计领域进行实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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