Radio-Aware Scheduler for WiMAX Systems Based on Time-Utility Function and Game Theory

R. Garroppo, S. Giordano, D. Iacono
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引用次数: 8

Abstract

The paper presents a scheduling algorithm for WiMAX systems, which exploits Time-Utility Functions (TUFs) and game theory. The scheduling decision is performed by means of two steps: the intra-class scheduling step and the interclass scheduling step. In the first one, each user exploits TUFs to choice the packets to transmit according to QoS requirements. In the second one, the scheduler exploits the game theory to select a specific game solution that provides more or less fairness among the users that have to be served. The available physical network resources (i.e. slots) are taken into account as a constraint to the scheduling decision. The proposed scheduling algorithm follows a cross-layer approach that takes into account application requirements by means of TUFs and physical Channel State Information (CSI) of each user. Several game solutions are compared by means of simulation results in terms of user fairness, user throughput, packet delay and packet expiration rate. The TUFs introduction is also evaluated comparing the different applications performance.
基于时间效用函数和博弈论的WiMAX系统无线电感知调度
提出了一种基于时间效用函数和博弈论的WiMAX系统调度算法。调度决策通过两个步骤执行:类内调度步骤和类间调度步骤。在第一种方法中,每个用户利用tuf根据QoS要求选择要传输的数据包。在第二种情况下,调度程序利用博弈论来选择一个特定的游戏解决方案,该解决方案在必须服务的用户之间提供或多或少的公平性。可用的物理网络资源(即插槽)被考虑为调度决策的约束。提出的调度算法采用跨层方法,通过tuf和每个用户的物理信道状态信息(CSI)来考虑应用程序需求。从用户公平性、用户吞吐量、数据包延迟和数据包过期率等方面对几种博弈方案进行了仿真比较。还对tuf介绍进行了评估,比较了不同应用程序的性能。
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