A Parallel, Distributed, High-Performance Architecture for Simulating Particle-Based Models

A. Sabou, D. Gorgan
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引用次数: 0

Abstract

Particle-based models are widespread in the field of computer graphics and are mostly used in soft-body dynamics, for simulating surfaces such as cloth, fluids and biologic tissue. As model resolution and scenario complexity increases, the computation required for these particular applications becomes overwhelming for a single processing unit, especially when interactivity is required, thus parallelization must be employed in order to provide a fast, flexible and scalable simulation environment. High-performance computing architectures such as graphics clusters may provide the parallel computing and rendering power required, but the distributed and remote nature of the computation and rendering process introduce specific challenges that must be tackled. We propose a parallel, distributed, modular system architecture for a particle-based simulator on GPU clusters, encapsulating powerful parallel and distributed processing, distributed rendering and remote interaction techniques, for flexible, fast simulation of large models and complex scenarios. For validating and evaluating the proposed architecture, we perform a visual comparison of two largely used numeric integration methods, namely the explicit Velocity Verlet and implicit Euler integration techniques.
一种用于模拟粒子模型的并行、分布式、高性能体系结构
基于粒子的模型在计算机图形学领域广泛应用,主要用于软体动力学,用于模拟诸如布、流体和生物组织等表面。随着模型分辨率和场景复杂性的增加,这些特定应用程序所需的计算对于单个处理单元来说变得难以承受,特别是当需要交互性时,因此必须采用并行化以提供快速、灵活和可扩展的仿真环境。图形集群等高性能计算架构可以提供所需的并行计算和渲染能力,但是计算和渲染过程的分布式和远程特性引入了必须解决的特定挑战。我们提出了一个基于GPU集群的粒子模拟器的并行、分布式、模块化系统架构,封装了强大的并行和分布式处理、分布式渲染和远程交互技术,可以灵活、快速地模拟大型模型和复杂场景。为了验证和评估所提出的体系结构,我们对两种广泛使用的数值积分方法进行了可视化比较,即显式Velocity Verlet和隐式Euler积分技术。
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