First-Person Shooters: Immersion and Attention

M. Grimshaw-Aagaard, John P. Charlton, Richard Jagger
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引用次数: 24

Abstract

First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood.  This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state.  The roles of attention and positive feedback in facilitating player immersion in FPS games is explored.  In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here.
第一人称射击游戏:沉浸感和注意力
第一人称射击电脑游戏旨在提供沉浸式体验,但人们却很少理解沉浸式现象。本文将调查沉浸在虚拟世界中的理论,并分析FPS游戏中可能导致这种状态的元素。本文探讨了注意力和积极反馈在促进FPS游戏玩家沉浸感中的作用。特别地,在文章结束讨论使用本文提出的原则设计FPS游戏沉浸感之前,我们强调了选择性注意力的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
0.90
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0.00%
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