Voting-based decision framework for optimum selection of interpolation technique for 3D rendering applications

Syed Altaf Ganihar, Shreyas Joshi, Nishant Patil, U. Mudenagudi, M. Okade
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引用次数: 5

Abstract

This paper investigates a novel decision framework for efficient selection of interpolation curve based on distance minimization for 3D rendering applications. The point clouds obtained from low resolution 3D scanners like Microsoft's Kinect or from sparse reconstruction algorithms usually fail to provide accurate information about the surface, either due to occlusions during the scanning process or inability of the scanner to generate a dense model of the surface. The proposed decision framework selects the best interpolation technique on a local basis utilizing the voting parameters obtained from the original point cloud. This framework enables us to obtain the comparatively best fit interpolation curve for upsampling due to the decisive feature of the framework. Experimental results are carried out using two interpolation techniques viz., quadratic spline interpolation and cubic spline interpolation technique to demonstrate the usefulness of such a decision framework for 3D point cloud data. The proposed decision framework is generic and holds good for more than two interpolation techniques.
基于投票的三维渲染应用插值技术优化选择决策框架
研究了一种基于距离最小化的三维渲染插值曲线高效选择决策框架。由于扫描过程中的遮挡或扫描仪无法生成表面的密集模型,从微软Kinect等低分辨率3D扫描仪或稀疏重建算法获得的点云通常无法提供关于表面的准确信息。该决策框架利用从原始点云中获得的投票参数在局部基础上选择最佳插值技术。由于该框架的决定性特性,使我们能够获得相对最佳的上采样拟合插值曲线。利用二次样条插值和三次样条插值两种插值技术进行了实验,验证了该决策框架对三维点云数据的有效性。所提出的决策框架是通用的,适用于两种以上的插值技术。
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