Point burning dynamical trajectory algorithm in simple polygon

Yunhui Zhang, Mangtun Gao, Jianjun Wu, Yan Zhang
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Abstract

A model of Polygon Circle is proposed to simulate the dynamic burning trajectories in a polygonal pasture. Several technologies are used to achieve this algorithm in this paper. They are: (1) The computing for the minimum and maximum distance of a viewpoint to a vector line. (2) Total 17 kinds of locations for the position relationships of a circle to vector lines. (3) The definition for IntoPoint and OutPoint, and the count of both points are also used to judge whether drawing an arc. (4) The visible division and the deep visible division for a polygon. (5) The shortest path and its expansion. This algorithm can achieve such things that drawing the burning trajectories at different times, computing the burning times in different positions, estimating the longest distance and the longest time of burning. This algorithm is stabile by VC++ programming testing.
简单多边形点燃烧动态轨迹算法
提出了一个多边形圆模型来模拟多边形草场的动态燃烧轨迹。本文采用了多种技术来实现该算法。它们是:(1)计算视点到矢量线的最小和最大距离。(2)圆与矢量线的位置关系共有17种位置。(3) intoppoint和OutPoint的定义,以及两点的计数,也是判断是否绘制圆弧的依据。(4)多边形的可视分割和深可视分割。(5)最短路径及其展开。该算法可以实现绘制不同时间的燃烧轨迹,计算不同位置的燃烧时间,估计燃烧的最远距离和最长时间。该算法经vc++编程测试稳定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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