Modeling Physical Hypermedia Applications

S. Gordillo, G. Rossi, F. Lyardet
{"title":"Modeling Physical Hypermedia Applications","authors":"S. Gordillo, G. Rossi, F. Lyardet","doi":"10.1109/SAINTW.2005.83","DOIUrl":null,"url":null,"abstract":"In this paper we present a modeling approach for building physical hypermedia (PH) applications, i.e. those applications in which real and digital objects are navigated using the hypertext paradigm. We first survey the state of the art in this kind of ubiquitous applications. We stress the importance of modeling and design activities and present our design approach, an extension of the well-known Object-Oriented Hypermedia Design Method (OOHDM); we finally discuss some further work we are pursuing in this area.","PeriodicalId":220913,"journal":{"name":"2005 Symposium on Applications and the Internet Workshops (SAINT 2005 Workshops)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2005 Symposium on Applications and the Internet Workshops (SAINT 2005 Workshops)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SAINTW.2005.83","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

In this paper we present a modeling approach for building physical hypermedia (PH) applications, i.e. those applications in which real and digital objects are navigated using the hypertext paradigm. We first survey the state of the art in this kind of ubiquitous applications. We stress the importance of modeling and design activities and present our design approach, an extension of the well-known Object-Oriented Hypermedia Design Method (OOHDM); we finally discuss some further work we are pursuing in this area.
物理超媒体应用建模
在本文中,我们提出了一种用于构建物理超媒体(PH)应用程序的建模方法,即那些使用超文本范式导航真实和数字对象的应用程序。我们首先调查了这种无处不在的应用程序的技术状况。我们强调建模和设计活动的重要性,并提出了我们的设计方法,一种众所周知的面向对象超媒体设计方法(OOHDM)的扩展;我们最后讨论了我们在这一领域正在进行的进一步工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信