Applying attributes to improve human activity recognition

D. Tahmoush, Claire Bonial
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引用次数: 1

Abstract

Activity and event recognition from video has utilized low-level features over higher-level text-based class attributes and ontologies because they traditionally have been more effective on small datasets. However, by including human knowledge-driven associations between actions and attributes while recognizing the lower-level attributes with their temporal relationships, we can learn a much greater set of activities as well as improve low-level feature-based algorithms by incorporating an expert knowledge ontology. In an event ontology, events can be broken down into actions, and these can be decomposed further into attributes. For example, throwing events can include throwing of stones or baseballs with the object being relocated from a hand through the air to a location of interest. The throwing can be broken down into the many physical attributes that can be used to describe the motion like BodyPartsUsed = Hands, BodyPartArticulation-Arm = OneArmRaisedOverHead, and many others. Building general attributes from video and merging them into an ontology for recognition allows significant reuse for the development of activity and event classifiers. Each activity or event classifier is composed of interacting attributes the same way sentences are composed of interacting letters to create a complete language.
应用属性提高人类活动识别
来自视频的活动和事件识别利用了低级别的特性,而不是高级的基于文本的类属性和本体,因为它们传统上在小数据集上更有效。然而,通过包括人类知识驱动的行为和属性之间的关联,同时识别低级属性及其时间关系,我们可以学习更多的活动,并通过结合专家知识本体改进低级基于特征的算法。在事件本体中,事件可以分解为操作,这些操作可以进一步分解为属性。例如,投掷事件可以包括投掷石头或棒球,物体从手中通过空气重新定位到感兴趣的位置。投掷可以分解成许多可以用来描述运动的物理属性,如BodyPartsUsed = Hands, BodyPartArticulation-Arm = OneArmRaisedOverHead等。从视频中构建通用属性并将其合并到本体中进行识别,可以为活动和事件分类器的开发提供重要的重用。每个活动或事件分类器由相互作用的属性组成,就像句子由相互作用的字母组成一样,从而创建一个完整的语言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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