Gamification and virtual reality for teaching mobile x-ray imaging

Matthias Süncksen, Henner Bendig, M. Teistler, M. Wagner, O. Bott, K. Dresing
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引用次数: 20

Abstract

Mobile x-ray devices like C-arms are routinely used in the operating room to assist in surgical interventions. C-arms need to be adequately operated to avoid unnecessary radiation exposure and intraoperative delays. We present a simulation-based training system to support training of operating room personnel in a virtual environment. To make learning more efficient and enjoyable we integrated aspects of gamification. In a game-like setting the user has to generate specific radiographs of a virtual patient. Game points are awarded with regard to image accuracy time needed and overall radiation exposure. To learn basics of C-arm handling and x-ray imaging non-medical objects can be examined as a first step. A virtual reality interface is provided to allow the user to interact with the C-arm in a more realistic way. User evaluations show that this approach is widely appreciated as providing a user-friendly and sufficiently realistic training tool with a high educational value for intraoperative C-arm imaging.
移动x射线成像教学的游戏化和虚拟现实
像c型臂这样的移动x光设备通常用于手术室,以辅助手术干预。c型臂需要充分的操作,以避免不必要的辐射暴露和术中延误。我们提出了一个基于仿真的培训系统,以支持手术室人员在虚拟环境中的培训。为了使学习更有效、更愉快,我们整合了游戏化的各个方面。在类似游戏的设置中,用户必须生成虚拟病人的特定x光片。游戏积分是根据图像精度、所需时间和整体辐射暴露来决定的。要学习c型臂操作和x射线成像的基础知识,可以首先检查非医用物体。提供了一个虚拟现实界面,允许用户以更逼真的方式与c型臂进行交互。用户评价显示,该方法被广泛认可为术中c臂成像提供了一种用户友好且足够逼真的培训工具,具有很高的教育价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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