Matthias Süncksen, Henner Bendig, M. Teistler, M. Wagner, O. Bott, K. Dresing
{"title":"Gamification and virtual reality for teaching mobile x-ray imaging","authors":"Matthias Süncksen, Henner Bendig, M. Teistler, M. Wagner, O. Bott, K. Dresing","doi":"10.1109/SeGAH.2018.8401364","DOIUrl":null,"url":null,"abstract":"Mobile x-ray devices like C-arms are routinely used in the operating room to assist in surgical interventions. C-arms need to be adequately operated to avoid unnecessary radiation exposure and intraoperative delays. We present a simulation-based training system to support training of operating room personnel in a virtual environment. To make learning more efficient and enjoyable we integrated aspects of gamification. In a game-like setting the user has to generate specific radiographs of a virtual patient. Game points are awarded with regard to image accuracy time needed and overall radiation exposure. To learn basics of C-arm handling and x-ray imaging non-medical objects can be examined as a first step. A virtual reality interface is provided to allow the user to interact with the C-arm in a more realistic way. User evaluations show that this approach is widely appreciated as providing a user-friendly and sufficiently realistic training tool with a high educational value for intraoperative C-arm imaging.","PeriodicalId":299252,"journal":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2018.8401364","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
Mobile x-ray devices like C-arms are routinely used in the operating room to assist in surgical interventions. C-arms need to be adequately operated to avoid unnecessary radiation exposure and intraoperative delays. We present a simulation-based training system to support training of operating room personnel in a virtual environment. To make learning more efficient and enjoyable we integrated aspects of gamification. In a game-like setting the user has to generate specific radiographs of a virtual patient. Game points are awarded with regard to image accuracy time needed and overall radiation exposure. To learn basics of C-arm handling and x-ray imaging non-medical objects can be examined as a first step. A virtual reality interface is provided to allow the user to interact with the C-arm in a more realistic way. User evaluations show that this approach is widely appreciated as providing a user-friendly and sufficiently realistic training tool with a high educational value for intraoperative C-arm imaging.