Modeling surfaces of arbitrary topology using manifolds

C. Grimm, J. Hughes
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引用次数: 202

Abstract

Manifolds describe complicated objects that are locally $\Re\sp{n}$ by defining a set of overlapping maps from the object to $\Re\sp{n}$. In this thesis we present a general technique for inverting that process: we define a complicated object from a set of overlapping subsets of $\Re\sp{n}$. We first present a constructive definition that describes how to perform such a construction in general. We then apply this construction to the particular problem of defining surfaces of arbitrary topology. The surface is built in two steps: we build a manifold with the correct topology then embed the manifold into $\Re\sp3$ using traditional spline techniques. The surface inherits many of the properties of B-splines: local control, a compact representation, and guaranteed continuity of arbitrary degree. The surface is specified using a polyhedral control mesh instead of a rectangular one; the resulting surface approximates the polyhedral mesh much as a B-spline approximates its rectangular control mesh. Like a B-spline, the surface is a single, continuous object.
利用流形对任意拓扑曲面建模
流形通过定义一组从对象到$\Re\sp{n}$的重叠映射来描述局部为$\Re\sp{n}$的复杂对象。在本文中,我们提出了一种反转该过程的一般技术:我们从$\Re\sp{n}$的重叠子集集合中定义一个复杂对象。我们首先给出一个建设性的定义,描述如何在一般情况下执行这样的构造。然后,我们将这种构造应用于定义任意拓扑曲面的特殊问题。曲面分为两个步骤:我们用正确的拓扑构建歧管,然后使用传统的样条技术将歧管嵌入到$\Re\sp3$中。该曲面继承了b样条的许多性质:局部控制、紧凑表示和保证任意次连续。使用多面体控制网格而不是矩形控制网格来指定表面;生成的曲面近似多面体网格,就像b样条近似其矩形控制网格一样。像b样条一样,曲面是一个单一的、连续的物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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