Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment

Yu Guo, Aditi Wagh, C. Brady, S. Levy, Michael S. Horn, U. Wilensky
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引用次数: 53

Abstract

This paper presents Frog Pond, an interactive code-first learning environment about biological evolution. We deployed Frog Pond as part of a six-day curricular unit on natural selection implemented in six 7th grade science classes. Here we describe a case study of two students, Charlie and Aaron who participated in the unit. Comparing pre- and post- interviews in which they were asked to design a program for a hypothetical simulation of evolution, we found that both students shifted from an event-based programming approach to a rule-based approach. Both students also drew upon their experience with Frog Pond to explain an evolutionary phenomenon. However, the level of sophistication of the two students' explanations varied along with the aspects of Frog Pond they drew upon. These findings have implications for design improvement to better support students' understanding of evolution.
用青蛙思考:在代码优先的学习环境中提高学生的计算思维和对进化的理解
本文介绍了Frog Pond,一个关于生物进化的交互式代码优先学习环境。我们将青蛙池塘作为为期六天的自然选择课程单元的一部分,在六门七年级的科学课中实施。在这里,我们描述了两个学生的案例研究,查理和亚伦谁参加了这个单元。在面试前和面试后,他们被要求设计一个模拟进化的程序,我们发现这两个学生都从基于事件的编程方法转向了基于规则的方法。两位学生还利用他们在青蛙池塘的经历来解释一个进化现象。然而,这两位学生的解释的复杂程度随着他们所借鉴的《青蛙池塘》的各个方面而有所不同。这些发现对设计改进具有启示意义,可以更好地支持学生对进化论的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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