ATHUS: A Generic Framework for Game Development on Ginga Middleware

R. M. C. Segundo, Julio Silva, T. Tavares
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引用次数: 11

Abstract

Games are ancient tools of entertainment for humans, but also serve as tools for your intellectual growth. Games are also a way to overcome our limits, since they essentially have the character of a challenge. A game should give the player the ability to solve problems generated by the dynamics of the game. Thus we have a simple definition of play: the game is an activity of problem solving that provides fun. Due to its large capacity for games, it is important to explore the capabilities of games for the DTV, for that we present a propose of a generic framework for developing games that aims to facilitate the development of games for the Ginga, and other studies on games for DTV.
基于Ginga中间件的游戏开发通用框架
游戏是人类娱乐的古老工具,也是智力发展的工具。游戏也是克服我们局限性的一种方式,因为它们本质上具有挑战的特征。游戏应该给予玩家解决游戏动态所产生的问题的能力。因此,我们对游戏有了一个简单的定义:游戏是一种提供乐趣的解决问题的活动。由于其庞大的游戏容量,探索DTV游戏的功能非常重要,为此我们提出了一个通用的游戏开发框架,旨在促进Ginga游戏的开发,以及其他关于DTV游戏的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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