Redirected Walking in Overlapping Rooms

Mathieu Lutfallah, Christian Hirt, V. Gorobets, Manuel Gregor, A. Kunz
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Abstract

Walking in larger virtual environments than the physical one can lead to collisions with physical boundaries. Multiple locomotion techniques like Redirected Walking (RDW) and Overlapping Architecture (OA) aim to overcome this limitation. Combining these two has yet to be investigated in large physical spaces with resets. In this work, a hybrid locomotion method was implemented that combines RDW and OA. A user study was conducted where participants collected items in a virtual environment with multiple rooms. The study showed that the distance walked between resets was increased substantially, thus showing the solid advantages of combining OA and RDW.
在重叠的房间中重定向行走
在比物理环境更大的虚拟环境中行走可能会导致与物理边界的碰撞。重定向行走(RDW)和重叠结构(OA)等多种运动技术旨在克服这一限制。将这两者结合起来还有待在具有重置的大型物理空间中进行研究。本文实现了一种结合RDW和OA的混合运动方法。在一项用户研究中,参与者在一个有多个房间的虚拟环境中收集物品。研究表明,复位之间的行走距离大幅增加,显示了OA与RDW结合的坚实优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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