Promoting a teaching platform for "Traditional Skills + Virtual Reality Technology”

Shujun Ban, Maria Rita Ferrara
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Abstract

VR (Virtual reality) technology has been applied to teaching/learning in many contexts. Our interest focuses on the application of VR in design studies, allowing students to experience craft, (technical aspects, tools and methods), providing advanced means and methods for learning, and enabling the recovery and renewal of crafting and making. VR technology is used to simulate the space environment and technological process in the production process. Students will be brought into the simulated environment through different sensing devices, so that they can operate the objects in the virtual world by themselves, so as to enhance their feelings, deepen their understanding of the traditional technology, and better learn and create. Through survey sections we can achieve an understanding of students experience of VR for craft, and the enhancement of the teaching effect in a product design course. Finally, we can increase the inheritance and development of traditional skills among young people and in the future.
推进“传统技能+虚拟现实技术”教学平台建设
VR(虚拟现实)技术已经应用于许多教学环境中。我们的兴趣集中在VR在设计研究中的应用,让学生体验工艺,(技术方面,工具和方法),为学习提供先进的手段和方法,并使工艺和制作的恢复和更新。利用VR技术模拟生产过程中的空间环境和工艺过程。通过不同的传感设备将学生带入模拟环境中,让他们自己操作虚拟世界中的物体,从而增强他们的感受,加深他们对传统技术的理解,更好地学习和创造。通过调查部分,我们可以了解学生对VR工艺的体验,以及产品设计课程教学效果的提升。最后,我们可以在年轻人和未来增加传统技能的继承和发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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