Cooperative learning in an undergraduate computer science curriculum

J. Chu
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引用次数: 23

Abstract

As a discipline, computer science has seen many dramatic changes. The content of the curriculum has for the most part kept pace with these changes. However the pedagogy has changed very little. Most computer science instruction uses the lecture method as the exclusive means of teaching the fundamentals of the material and out-of-class programming assignments to ensure appropriate programming skills are developed. In most cases, students learn to write short programs from scratch, by themselves. Compare this with the real world where programs are thousands or millions of lines long, are often extensively modified and maintained rather than merely constructed, are manipulated in a tool-rich environment, where work is almost always a team effort, and where the form of a solution has profound impact on future cost and performance. This clearly illustrates the problem. There is a serious mismatch between what is taught, how it is taught, and the emphasis it receives on one hand and what the consumers of the education actually need on the other. The University of Virginia began an ambitious undergraduate computer science curriculum revision in 1992. We discuss how we incorporated a cooperative learning environment into our new curriculum.
计算机科学本科课程中的合作学习
作为一门学科,计算机科学经历了许多戏剧性的变化。课程的内容在很大程度上与这些变化保持同步。然而,教学方法几乎没有改变。大多数计算机科学教学使用讲座方法作为教授基础材料和课外编程作业的唯一手段,以确保培养适当的编程技能。在大多数情况下,学生们自己从头开始学习编写简短的程序。与此相比,在现实世界中,程序有数千或数百万行长,经常被广泛修改和维护,而不仅仅是构造,在工具丰富的环境中进行操作,工作几乎总是团队合作,解决方案的形式对未来的成本和性能有深远的影响。这清楚地说明了问题所在。教学内容、教学方式、所受重视程度与教育消费者实际需要之间存在严重的不匹配。1992年,弗吉尼亚大学(University of Virginia)开始对本科计算机科学课程进行雄心勃勃的修订。我们讨论了如何将合作学习环境融入我们的新课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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