Computing the 3D Voronoi Diagram Robustly: An Easy Explanation

H. Ledoux
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引用次数: 36

Abstract

Many algorithms exist for computing the 3D Voronoi diagram, but in most cases they assume that the input is in general position. Because of the many degeneracies that arise in 3D geometric computing, their implementation is still problematic in practice. In this paper, I describe a simple 3D Voronoi diagram (and Delaunay tetrahedralization) algorithm, and I explain, by giving as many details and insights as possible, how to ensure that it outputs a correct structure, regardless of the spatial distribution of the points in the input.
计算三维Voronoi图稳健:一个简单的解释
目前存在许多计算三维Voronoi图的算法,但在大多数情况下,它们假设输入是在一般位置。由于三维几何计算中出现了许多退化,它们的实现在实践中仍然存在问题。在本文中,我描述了一个简单的3D Voronoi图(和Delaunay四面体化)算法,并通过提供尽可能多的细节和见解来解释如何确保它输出正确的结构,而不管输入中的点的空间分布如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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