{"title":"IoT Platform for Distance Contest During COVID-19 Pandemic","authors":"Tsu-En Hsueh, Min-Xiou Chen, Wei-Che Chien","doi":"10.1109/ICKII55100.2022.9983562","DOIUrl":null,"url":null,"abstract":"Under the influence of the epidemic, many meetings or works have been changed to remote, and lots of competitions have been postponed or even suspended. Nowadays, few platforms replace physical competition in distance. Therefore, we provide and implement a platform for tug-of-war using strandbeest, enabling contestants from two places apart to compete at the same or different times. We create the strandbeest tug-of-war platform via the development board, database system, and backend logic. The uniqueness of the mac address of the development board and the current time of the round filter the strandbeests’ tension data and take the arithmetic average. After both contestants finish the round, the system compares the score of each contestant. The arithmetic average of the filtered tension data from the strandbeest is made to decide who the winner is. The maximum number of tension data is shown to be read and sent to the database at different times and the change before and after the round. Even if the pandemic slows down in the future, people can compete with this platform, especially contestants from different cities or countries, since it beats the constraint of distance.","PeriodicalId":352222,"journal":{"name":"2022 IEEE 5th International Conference on Knowledge Innovation and Invention (ICKII )","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 5th International Conference on Knowledge Innovation and Invention (ICKII )","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICKII55100.2022.9983562","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Under the influence of the epidemic, many meetings or works have been changed to remote, and lots of competitions have been postponed or even suspended. Nowadays, few platforms replace physical competition in distance. Therefore, we provide and implement a platform for tug-of-war using strandbeest, enabling contestants from two places apart to compete at the same or different times. We create the strandbeest tug-of-war platform via the development board, database system, and backend logic. The uniqueness of the mac address of the development board and the current time of the round filter the strandbeests’ tension data and take the arithmetic average. After both contestants finish the round, the system compares the score of each contestant. The arithmetic average of the filtered tension data from the strandbeest is made to decide who the winner is. The maximum number of tension data is shown to be read and sent to the database at different times and the change before and after the round. Even if the pandemic slows down in the future, people can compete with this platform, especially contestants from different cities or countries, since it beats the constraint of distance.