{"title":"Leitfaden für die Identifikation, Auswahl und Kombination von Gamification-Elementen am Beispiel des Lernkontextes","authors":"S. Schöbel, M. Söllner","doi":"10.1007/978-3-662-59390-5_8","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":383010,"journal":{"name":"Kompetenzmanagement in Organisationen","volume":"160 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kompetenzmanagement in Organisationen","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-662-59390-5_8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}