Thanasis G. Papaioannou, D. Kotsopoulos, C. Bardaki, Stavros Lounis, N. Dimitriou, George Boultadakis, Anastasia Garbi, A. Schoofs
{"title":"IoT-enabled gamification for energy conservation in public buildings","authors":"Thanasis G. Papaioannou, D. Kotsopoulos, C. Bardaki, Stavros Lounis, N. Dimitriou, George Boultadakis, Anastasia Garbi, A. Schoofs","doi":"10.1109/GIOTS.2017.8016269","DOIUrl":null,"url":null,"abstract":"Public buildings are a particularly challenging category of buildings to address for energy conservation due to lack of occupant motives and lack of individual accountability among others. In this paper, we describe an IoT-enabled gamification approach to change energy-consumption behaviors and reduce energy waste in public buildings. This will be assisted by the energy-consumption disaggregation at the device and at the individual employee levels through the design of an IoT infrastructure consisting of multi-channel smart meters, NFC tags, BLE beacons and the user smartphones. Based on our approach, employees will be motivated to improve their energy-consumption behaviors by means of peer-pressure based on a team competition and by means of direct (non-monetary) rewards.","PeriodicalId":413939,"journal":{"name":"2017 Global Internet of Things Summit (GIoTS)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 Global Internet of Things Summit (GIoTS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GIOTS.2017.8016269","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28
Abstract
Public buildings are a particularly challenging category of buildings to address for energy conservation due to lack of occupant motives and lack of individual accountability among others. In this paper, we describe an IoT-enabled gamification approach to change energy-consumption behaviors and reduce energy waste in public buildings. This will be assisted by the energy-consumption disaggregation at the device and at the individual employee levels through the design of an IoT infrastructure consisting of multi-channel smart meters, NFC tags, BLE beacons and the user smartphones. Based on our approach, employees will be motivated to improve their energy-consumption behaviors by means of peer-pressure based on a team competition and by means of direct (non-monetary) rewards.