A Game Design Method for Therapeutic Games

S. Mader, G. Levieux, S. Natkin
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引用次数: 20

Abstract

One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol. Fortunately, therapeutic exercises can very often be turned into compelling games. Such \textit{therapeutic games} are considered as a very promising solution to the patient adherence problem. Yet, therapeutic games are very complex to design : 1. the gameplay is particularly constrained, e.g. the game has to both motivate the patient and provide the therapeutic effects 2. the game must be evaluated on both its medical and motivational results, and 3. relevant health knowledge is hard to share between health experts and game designers. In this paper, we propose a game design method for therapeutic games that provides guidance for every step of the design, along with tools for every design challenges we identified.
治疗类游戏的游戏设计方法
医疗保健中最成问题的问题之一是患者缺乏对治疗的坚持。当患者不得不进行重复、无聊或乏味的练习时,他们的动力确实很难保持。在这种情况下,他们往往不经常练习,甚至完全放弃治疗方案。幸运的是,治疗性练习通常可以变成引人入胜的游戏。这种\textit{治疗性游戏}被认为是解决患者依从性问题的一个非常有希望的解决方案。然而,治疗游戏的设计非常复杂:游戏玩法受到特别的限制,例如游戏既要激励病人,又要提供治疗效果。2 .必须对游戏的医疗效果和激励效果进行评估。健康专家和游戏设计师很难分享相关的健康知识。在本文中,我们提出了一种治疗游戏的游戏设计方法,为设计的每个步骤提供指导,并为我们确定的每个设计挑战提供工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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