Feedback and Engagement on an Introductory Programming Module

B. Grawemeyer, John Halloran, M. England, David Croft
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引用次数: 3

Abstract

We ran a study on engagement and achievement for a first year undergraduate programming module which used an online learning environment containing tasks which generate automated feedback. Students could also access human feedback from traditional labs. We gathered quantitative data on engagement and achievement which allowed us to split the cohort into 6 groups. We then ran interviews with students after the end of the module to produce qualitative data on perceptions of what feedback is, how useful it is, the uses made of it, and how it bears on engagement. A general finding was that human and automated feedback are different but complementary. However there are different feedback needs by group. Our findings imply: (1) that a blended human-automated feedback approach improves engagement; and (2) that this approach needs to be differentiated according to type of student. We give implications for the design of feedback for programming modules.
关于入门编程模块的反馈和参与
我们对本科一年级的编程模块进行了一项关于参与度和成就的研究,该模块使用了一个包含自动反馈任务的在线学习环境。学生们还可以从传统的实验室获得人类的反馈。我们收集了关于参与度和成就的定量数据,这使我们能够将队列分成6组。然后,在模块结束后,我们对学生进行了采访,以产生关于反馈是什么、它有多有用、它的用途以及它如何影响参与度的定性数据。一个普遍的发现是,人类和自动反馈是不同的,但互补的。然而,不同的小组有不同的反馈需求。我们的研究结果表明:(1)混合人机反馈方法提高了用户粘性;(2)这种方法需要根据学生的类型进行区分。我们给出了对编程模块的反馈设计的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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