Karthikeyan Rajamani, Adhavann Ramalingam, Srinivas Bavisetti, M. Abujelala
{"title":"CBREN: Computer Brain Entertainment System Using Neural Feedback Cognitive Enhancement","authors":"Karthikeyan Rajamani, Adhavann Ramalingam, Srinivas Bavisetti, M. Abujelala","doi":"10.1145/3056540.3064971","DOIUrl":null,"url":null,"abstract":"Brain waves indicate the cognitive state of a person. A relative high right frontal alpha activity compared to the left shows an active cognitive state which is relaxed and alert, conducive for cognition. A person's engagement in an activity can be measured by the ratio of Beta to Alpha and Theta waves. In our experiment, we aimed to increase some of the cognitive activities, by combining video and audio brain entertainment, neural feedback gaming, and asymmetric protocol. Our hypothesis is that brain entertainment and neural feedback can enhance a person's cognitive abilities. We conducted the experiment with six participants. During the experiment the brain activity of the users was logged and used for measuring engagement and for feedback for the game, using the EEG headband.","PeriodicalId":140232,"journal":{"name":"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3056540.3064971","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Brain waves indicate the cognitive state of a person. A relative high right frontal alpha activity compared to the left shows an active cognitive state which is relaxed and alert, conducive for cognition. A person's engagement in an activity can be measured by the ratio of Beta to Alpha and Theta waves. In our experiment, we aimed to increase some of the cognitive activities, by combining video and audio brain entertainment, neural feedback gaming, and asymmetric protocol. Our hypothesis is that brain entertainment and neural feedback can enhance a person's cognitive abilities. We conducted the experiment with six participants. During the experiment the brain activity of the users was logged and used for measuring engagement and for feedback for the game, using the EEG headband.