Centralized peer-to-peer streaming with layered video

I. Lee, L. Guan
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引用次数: 25

Abstract

Faster computational power and higher network bandwidth facilitates Internet applications to improve the way we live, work and play. For video streaming applications, it is a challenge to provide the scalability while maintaining the central manageability and the robustness. In this paper, we propose the centralized peer-to-peer streaming protocol (P2PSP), which features the centralized management, guaranteed perceived quality of service (PQoS), while decentralized the traffic loads. To evaluate the protocol, a layered video coding technique based on 3D discrete cosine transform (DCT) is designed. This codec applies self-organizing tree map (SOTM) to generate cascaded vector quantization codebooks. We demonstrate the effectiveness of the centralized P2PSP by comparing the video streaming simulations under the proposed architecture and the client/server architecture.
集中式点对点流媒体与分层视频
更快的计算能力和更高的网络带宽有助于互联网应用改善我们的生活、工作和娱乐方式。对于视频流应用程序,在保持集中可管理性和健壮性的同时提供可伸缩性是一个挑战。本文提出了集中式对等流协议(P2PSP),该协议具有集中管理、保证感知服务质量(PQoS)和分散流量负载的特点。为了评估该协议,设计了一种基于三维离散余弦变换(DCT)的分层视频编码技术。该编解码器采用自组织树映射(SOTM)生成级联矢量量化码本。通过比较所提出的体系结构和客户端/服务器体系结构下的视频流仿真,验证了集中式P2PSP的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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