An evaluation of spatial presence, social presence, and interactions with various 3D displays

D. Thalmann, Jun Lee, N. Magnenat-Thalmann
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引用次数: 13

Abstract

This paper presents an immersive volleyball game, where a player plays not only against virtual opponents but also with support on his/her side of virtual teammates. This volleyball game has been implemented for several 3D displays such as a stereoscopic display, an autostereoscopic display, Oculus Rift glasses, and a 320o Immersive Room. In this paper, we also propose a user study of the relations between virtual humans and the sense of presence in the different 3D displays. We particularly study how surrounding virtual humans affect the sense of presence. Results show that users more significantly perceived spatial presence of virtual environment and social presence of virtual humans with the Oculus Rift and the Immersive Room.
空间存在的评估,社会存在,并与各种3D显示器的互动
本文介绍了一种沉浸式排球游戏,在这种游戏中,玩家不仅要与虚拟对手进行比赛,而且还要得到虚拟队友的支持。这个排球游戏已经实现了几种3D显示器,如立体显示器,自动立体显示器,Oculus Rift眼镜和320o沉浸式房间。在本文中,我们还提出了虚拟人与不同3D显示器中存在感之间关系的用户研究。我们特别研究周围的虚拟人如何影响存在感。结果表明,用户使用Oculus Rift和Immersive Room时,对虚拟环境的空间临场感和虚拟人的社交临场感更显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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