Development of VR and AR Learning Media for Enterprise Business Ethic Scenarios

A. E. Permanasari, Hendrasworo Enggar Nugroho, Henry Balzano Satrio Ardhanarko, Silmi Fauziati, Irma Kurnia Utami, M. Sholihin
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引用次数: 1

Abstract

Nowadays, information technology has impacted many sectors, such as education. In general, the way students learn has experienced a transformation. Most of the Y and Z generation prefer visual-based learning. Business ethics course is important in business practice. The course focuses on procedures and prevailing norms that workers should follow in their business activities. Immersive technology, such as Virtual Reality (VR) and Augmented Reality (AR) have an opportunity to bring a new experience to visual learners because they are visually interactive. It can be applied in business ethics course. The use of immersive technology-based media can support and enrich learning materials. In this research, we developed VR and AR learning media related to business ethic course. The performance is measured through System Usability, User Experience Questionnaire, and Black Box. The evaluation resulted VR value was below average and AR value was good. The improvement of VR application is required to meet the user's expectations. Meanwhile, AR application is working properly. Immersive technology is expected to be a promising media in the visual-based business ethics course.
面向企业商业伦理场景的VR、AR学习媒体开发
如今,信息技术已经影响了许多领域,比如教育。总的来说,学生的学习方式发生了转变。大多数Y和Z世代更喜欢基于视觉的学习。商业道德课程在商业实践中是非常重要的。本课程的重点是工人在其商业活动中应遵循的程序和普遍规范。沉浸式技术,如虚拟现实(VR)和增强现实(AR),有机会为视觉学习者带来新的体验,因为它们在视觉上是互动的。它可以应用于商业伦理课程。使用基于沉浸式技术的媒体可以支持和丰富学习材料。在本研究中,我们开发了与商业伦理课程相关的VR和AR学习媒体。性能通过系统可用性、用户体验问卷和黑盒来衡量。评价结果:VR值低于平均水平,AR值较好。VR应用的改进需要满足用户的期望。同时,AR应用运行正常。在基于视觉的商业伦理课程中,沉浸式技术有望成为一种有前途的媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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