Action Recognition by 3D Convolutional Network

Matúš Brezovský, Dominik Sopiak, M. Oravec
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引用次数: 2

Abstract

In this paper we focused on sport action recognition with 3D convolutional network. We executed two different experiments. In the first experiment we distinguished two similar activities: running and walking. The experiment proved that 3D convolutional network is able to learn spatio-temporal features of video sequence. We compared three different 3D convolutional networks and the best accuracy was achieved by architecture Al reached 85%. The second experiment was performed on subset of UCF101 dataset. We selected 15 activities. Architecture A1 achieved accuracy 80.7%. Our results show that it is possible to achieve relatively high accuracy using subtile architecture of 3D convolutional network.
基于三维卷积网络的动作识别
本文主要研究了基于三维卷积网络的运动动作识别。我们做了两个不同的实验。在第一个实验中,我们区分了两种相似的活动:跑步和散步。实验证明,三维卷积网络能够学习视频序列的时空特征。我们比较了三种不同的3D卷积网络,架构ai的准确率达到了85%。第二个实验在UCF101数据集的子集上进行。我们选择了15项活动。Architecture A1的准确率达到80.7%。我们的研究结果表明,使用精细结构的三维卷积网络可以达到相对较高的精度。
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