Purposeful performance variability in software product lines: a comparison of two case studies

Varvana Myllärniemi, M. Raatikainen, J. Savolainen, T. Männistö
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Abstract

Within software product lines, customers may have different quality needs. To produce products with purposefully different quality attributes, several challenges must be addressed. First, one must be able to distinguish product quality attributes to the customers in a meaningful way. Second, one must create the desired quality attribute differences during product-line architecture design and derivation. To study how performance is varied purposefully in software product lines, we conducted a comparison and re-analysis of two industrial case studies in the telecommunication and mobile game domains. The results show that performance variants must be communicated to the customer in a way that links to customer value and her role. When performance or its adaptation are crucial for the customer, performance differences must be explicitly "designed in" with software or hardware means. Due to the emergent nature of performance, it is important to test performance and manage how other variability affects performance.
软件产品线中有目的的性能可变性:两个案例研究的比较
在软件产品线中,客户可能有不同的质量需求。为了生产具有不同质量属性的产品,必须解决几个挑战。首先,必须能够以有意义的方式将产品质量属性区分给客户。其次,必须在产品线架构设计和派生过程中创建所需的质量属性差异。为了研究软件产品线的性能是如何有目的地变化的,我们对电信和手机游戏领域的两个工业案例进行了比较和重新分析。结果表明,绩效变化必须以一种与客户价值及其角色相关联的方式传达给客户。当性能或其适应性对客户至关重要时,必须通过软件或硬件手段明确地“设计”性能差异。由于性能的突发性,测试性能和管理其他可变性如何影响性能是很重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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