Interactive control for physically-based animation

Joseph Laszlo, M. V. D. Panne, E. Fiume
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引用次数: 103

Abstract

We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the creation of a broad range of motions. We apply our techniques to interactively control planar dynamic simulations of a bounding cat, a gymnastic desk lamp, and a human character capable of walking, running, climbing, and various gymnastic behaviors. The interactive control techniques allows a performer's intuition and knowledge about motion planning to be readily exploited. Video games are the current target application of this work.
基于物理的动画的交互式控制
我们建议使用交互式、用户在环技术来控制基于物理的动画角色。通过适当设计的界面,标准鼠标和键盘提供的连续和离散输入操作允许创建广泛的动作。我们应用我们的技术来交互控制平面动态模拟一只跳跃的猫,一个体操台灯,和一个人的角色能够走,跑,爬,和各种体操行为。交互式控制技术允许表演者的直觉和关于运动计划的知识很容易被利用。电子游戏是目前这项工作的目标应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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