Simulating the visual environment in real-time via software

R. S. Burns
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引用次数: 2

Abstract

Computer graphics has been seen since its inception as a means of simulating the visual environment. Ivan Sutherland's binocular CRTs was the first apparatus designed to place a viewing subject in a world generated by a computer. When the subject in Sutherland's apparatus turned his head, the computer generated new images in response, simulating what the subject would see if he really were in the 3-space which existed only in the computer's memory. This paper describes a system which is a practical extension of Sutherland's concept.
通过软件实时模拟视觉环境
计算机图形学从一开始就被看作是模拟视觉环境的一种手段。Ivan Sutherland的双目crt是第一个将观看对象置于计算机生成的世界中的设备。当萨瑟兰装置中的实验对象转过头时,计算机就会生成新的图像作为回应,模拟实验对象在三维空间中所看到的景象,而三维空间只存在于计算机的内存中。本文描述了一个系统,这是萨瑟兰的概念的实际延伸。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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