The Artistic Approach to Virtual Reality

B. Kelley, C. Tornatzky
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引用次数: 7

Abstract

Virtual Reality technologies have been challenging the way in which humans interact with computers since its implementation. When viewed through an artistic lens these interactions reveal a shift in the roles that content creators and the end user fulfill. VR technologies inherently demand that the user participates in the creation of the content while incorporated into the experience. This realization has dramatic implications for media and artistic works, as the traditional role of the content creator has been to dictate and frame the view in which the user interacts with the content, but with VR works much of the creators role has been stripped away and transferred to the viewer. This breaking of the traditional roles, accompanied by the transition away from “the rectangle,” or the flat rectangular plane which acts as a “canvas” for media and artistic works, requires a new approach to VR works.
虚拟现实的艺术方法
虚拟现实技术自实施以来一直在挑战人类与计算机交互的方式。从艺术的角度来看,这些互动揭示了内容创作者和最终用户角色的转变。VR技术本质上要求用户参与内容的创造,同时融入到体验中。这种认识对媒体和艺术作品具有戏剧性的影响,因为内容创作者的传统角色一直是指示和框架用户与内容交互的视图,但在VR作品中,创作者的大部分角色已经被剥离并转移到观众身上。这种对传统角色的打破,伴随着从“矩形”或作为媒体和艺术作品“画布”的平坦矩形平面的过渡,需要VR作品的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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