K. Yonemura, J. Sato, Y. Takeichi, R. Komura, K. Yajima
{"title":"Security Education Using Gamification Theory","authors":"K. Yonemura, J. Sato, Y. Takeichi, R. Komura, K. Yajima","doi":"10.1109/ICEAST.2018.8434432","DOIUrl":null,"url":null,"abstract":"Fostering talented people with excellent OT security is an important issue that is working closely with the industry where cyberattacks are increasing. We examined educational effects and issues in KIPS (Kaspersky Interactive Protection Simulation) multiple exercise based on Gamification theory. Experimental results showed that multiple performances contributed to a simple educational effect and there was a possibility of positive skill transfer, but KOSEN needed educational content that could fill in gaps in multiple exercises, I have a big mission to continually update the practice-based curriculum.","PeriodicalId":138654,"journal":{"name":"2018 International Conference on Engineering, Applied Sciences, and Technology (ICEAST)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Engineering, Applied Sciences, and Technology (ICEAST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEAST.2018.8434432","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Fostering talented people with excellent OT security is an important issue that is working closely with the industry where cyberattacks are increasing. We examined educational effects and issues in KIPS (Kaspersky Interactive Protection Simulation) multiple exercise based on Gamification theory. Experimental results showed that multiple performances contributed to a simple educational effect and there was a possibility of positive skill transfer, but KOSEN needed educational content that could fill in gaps in multiple exercises, I have a big mission to continually update the practice-based curriculum.