Security Education Using Gamification Theory

K. Yonemura, J. Sato, Y. Takeichi, R. Komura, K. Yajima
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引用次数: 4

Abstract

Fostering talented people with excellent OT security is an important issue that is working closely with the industry where cyberattacks are increasing. We examined educational effects and issues in KIPS (Kaspersky Interactive Protection Simulation) multiple exercise based on Gamification theory. Experimental results showed that multiple performances contributed to a simple educational effect and there was a possibility of positive skill transfer, but KOSEN needed educational content that could fill in gaps in multiple exercises, I have a big mission to continually update the practice-based curriculum.
运用游戏化理论的安全教育
培养具有优秀OT安全性的人才是与网络攻击日益增加的行业密切合作的一个重要问题。我们研究了基于游戏化理论的KIPS(卡巴斯基交互式保护模拟)多重练习中的教育效果和问题。实验结果表明,多次表演只产生简单的教育效果,并且存在正向技能迁移的可能性,但KOSEN需要能够填补多次练习空白的教育内容,我的使命是不断更新基于实践的课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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