Design of a Serious Game to Inform the Public About the Critical Zone

P. Sajjadi, M. Bagher, Zheng Cui, J. Myrick, J. Swim, T. White, A. Klippel
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引用次数: 5

Abstract

The Critical Zone (CZ), the near surface more portion of the terrestrial Earth is a complex concept that plays a pivotal role in the food-energy-water nexus. Due to its complexity, the concept of the CZ and its components are not well understood by society. Challenges range from imagining the invisible (the soil, rock, and water beneath us) to understanding complex relations between the involved components. To create awareness on a societal level, we have initiated a transdisciplinary project driven by immersive and gaming technologies that allow for an extension of what physical reality offers society about the concept of the CZ. We have developed a serious iVR game that enables learners to have a concrete experience about the CZ, and how natural and human processes affect it.
设计一款严肃的游戏,告知公众关键区域
临界带(Critical Zone, CZ)是地球近地表的一个复杂概念,在食物-能量-水的关系中起着关键作用。由于其复杂性,CZ的概念及其组成部分并没有被社会很好地理解。挑战的范围从想象看不见的东西(我们脚下的土壤、岩石和水)到理解相关组成部分之间的复杂关系。为了在社会层面上创造意识,我们发起了一个跨学科项目,由沉浸式和游戏技术驱动,允许物理现实为社会提供关于CZ概念的扩展。我们开发了一个严肃的iVR游戏,让学习者对CZ有一个具体的体验,以及自然和人类过程是如何影响它的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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