Pengembangan Media Pembelajaran Berbasis Lectora Inspire Pada Materi Konsep Badan Usaha Dalam Perekonomian Indonesia Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa

Faridathul Khasanah
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Abstract

Abstrak Seringnya penggunaan media power point dan papan tulis dalam proses pembelajaran serta belum adanya variasi media pembelajaran yang lebih interaktif membuat peserta didik cenderung merasa bosan dalam pembelajaran di kelas dan kemampuan berpikir kritis siswa juga masih tergolohn rendah, hal tersebut diketahui dari mereka ketika disajikan soal berkemampuan tinggi masih bingung dan mencoba melihat jawaban teman. Penelitian pengembangan atau Research and Development (R&D) ini bertujuan untuk mendiskripsikan kelayakan media serta efektifitas media berbasis Lectora Inspire. Model yang digunakan adalah 4D Models menurut Thiagaradjan yang terdiri dari 4 tahapan yaitu Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran) yang dilakukan secara terbatas. Hasil penelitian diperoleh melalui validasi ahli evaluasi dan ahli media, serta analisis butir soal. Hasil validasi oleh ahli evaluasi menunjukkan bahwa butir soal yang disajikan pada media pembelajaran berbasis Lectora Inspire telah sesuai dengan indikator penilaian ahli evaluasi, persentase rata-rata hasil validasi oleh ahli media sebesar 92% menunjukkan dalam kategori sangat layak, kemudian pada analisis butir soal terdapat 14 dari 20 soal yang dikatakan valid setelah diujicobakan serta pada efektifitas media adanya perbedaan nilai pretest dan posttest dan 85% siswa mendapat nilai diatas ≥75. Sehingga dapat disimpulkan bahwa media pembelajaran berbasis Lectora Inspire sebagai media pembelajaran sangat layak digunakan sebagai alternatif media pembelajaran dikelas untuk membantu dalam proses pembelajaran. Kata Kunci: Penelitian dan Pengembangan, Media pembelajaran, Lectora Inspire.   Abstract The frequent use of power point and blackboard media in the learning process and the absence of more interactive learning media variations make students tend to feel bored in classroom learning and students critical thinking skills are still low, it is known to them when presented with high-ability questions still confused and trying to see a friends answer. The research and development (R & D) research aims to describe the feasibility of the media and the effectiveness of the Lectora Inspire-based media. The model used is 4D Models according to Thiagaradjan which consists of 4 stages, namely Define, Design, Develop and Disseminate which is done in a limited manner. The results of the study were obtained through validation of expert evaluation and media experts, as well as item analysis. The results of the validation by the evaluation expert showed that the items presented on the Lectora Inspire based learning media were in accordance with the expert evaluation evaluation indicators, the average percentage of the validation results by media experts was 92% indicating that in the category there were 14 from 20 questions that were said to be valid after being tested and on media effectiveness there were differences in the values of pretest and posttest and 85% of students scored above siswa ≥75. So it can be concluded that the Lectora Inspire based learning media as a learning media is very feasible to use as an alternative learning media in the classroom to assist in the learning process. Keywords: Research and Development, Learning Media, Lectora Inspire.
以Lectora为基础的学习媒体发展鼓舞人心的印尼经济实体概念材料,以提高学生批判性思维能力
抽象频繁使用ppt学习过程中黑板和媒体互动还没有学习,足见媒体更让学习者在学习中往往感到无聊的课程和学生批判性思维的能力也还是tergolohn低的时候,这些东西出来,嗯,他们提出关于高能力还是很困惑,想看看朋友的答案。开发或开发研究(R&D)的目标是减少媒体可行性和基于Lectora灵感的媒体有效性。使用的模型是4个阶段的“定义”、“设计”、“开发”和“分散”。研究结果是通过评价专家和媒体专家的验证以及对项目的分析获得的。评审员的验证结果表明,以Lectora为基础的学习媒体提出的问题条款与专家评估指标一致,媒体专家验证结果的平均百分比为92%,表明这一类别是完全可行的,然后在分析的有14粒后20所说的关于有效和对媒体的有效性试验前测成绩的差别和posttest 85%以上学生成绩≥75。因此,可以得出结论,以Lectora为基础的学习媒体作为一种学习媒介,非常值得选择课堂学习媒体来帮助学习过程。关键词:研究与发展,学习媒体,Lectora鼓舞人心。布洛克抽象之常利用ppt和《存在》学习的过程和媒体更多variations媒体互动学习让学生tend感觉无聊在课堂学习和技能是学生连接在思考还低,是认识到他们当由high-ability问题仍然困惑和想看到一个朋友回答。研究开发(R & D)研究aims来描述媒体的独特性和媒体的影响。使用的模型是4D模型,根据四种不同阶段的构思、namely Define、设计、Develop和折扣在有限的manner中进行。研究的结果是通过专家评估和媒体专家的验证得到的,就像分析项目一样。评估专家指出,这一事件在Lectora鼓舞人心的基础学习媒体上的结果是与专家评估评估个人,《validation平均percentage of the results:《养育媒体《类别有92%是indicating那是14日从20讲过考验之后的问题是说成为有效和媒体上显示其价值观》有些分歧都在前测学生头顶posttest和85%的学生scored≥75。因此,我们可以得出结论,在学习媒介中使用一种替代学习媒介是非常有益的。主题:研究与发展,学习媒体,Lectora鼓舞人心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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