An Exploratory Study on Motivational Predictors in Internet Gaming Disorder Among Peruvian Gamers

J. Ramos-Diaz, Rosmery Ramos-Sandoval, O. Király, Z. Demetrovics, M. Griffiths
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引用次数: 9

Abstract

According to many reports, one of the fastest growing industries in the US is video games. In Peru, it is estimated that Peruvians spent more than one hundred million dollars annually in videogames. However this number may be underestimated since piracy is a common practice. With the rapid proliferation of this form of entertainment, the inclusion of Internet Gaming Disorder (IGD) in section III of the Diagnostic and Statistical Manual of Mental Disorders and the recent inclusion of Gaming Disorder in the beta draft of the 11th International Classification of Diseases, many academic researchers and health professionals have become concerned with the addictive properties of videogames. Previous research has found that motivational factors have an important role in addictive behaviors. For this reason, the present study aimed to identify the main motivational factors underlying IGD. To reach this goal, a large empirical survey was carried out among 821 Peruvian gamers. Results showed that escape and fantasy were the factors that most predict IGD among Peruvian gamers. Implications for mental health professionals, game developers, and academics are discussed.
秘鲁玩家网络游戏障碍动机预测因素的探索性研究
根据许多报道,电子游戏是美国发展最快的行业之一。在秘鲁,据估计秘鲁人每年在电子游戏上的花费超过1亿美元。然而,这个数字可能被低估了,因为盗版是一种常见的做法。随着这种娱乐形式的迅速扩散,网络游戏障碍(IGD)被列入《精神疾病诊断与统计手册》的第三部分,以及最近将游戏障碍列入第11届国际疾病分类的测试版草案,许多学术研究人员和卫生专业人员开始关注电子游戏的成瘾性。先前的研究发现,动机因素在成瘾行为中起着重要作用。因此,本研究旨在确定IGD的主要动机因素。为了实现这一目标,我们对821名秘鲁玩家进行了一项大型实证调查。结果显示,逃避和幻想是最能预测秘鲁玩家IGD的因素。对心理健康专家、游戏开发者和学者的影响进行了讨论。
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