Adaptive game AI for Gomoku

Kuan Liang Tan, Chin Hiong Tan, K. C. Tan, A. Tay
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引用次数: 13

Abstract

The field of game intelligence has seen an increase in player centric research. That is, machine learning techniques are employed in games with the objective of providing an entertaining and satisfying game experience for the human player. This paper proposes an adaptive game AI that can scale its level of difficulty according to the human player's level of capability for the game freestyle Gomoku. The proposed algorithm scales the level of difficulty during the game and between games based on how well the human player is performing such that it will not be too easy or too difficult. The adaptive game AI was sent out to 50 human respondents as feasibility. It was observed that the adaptive AI was able to successfully scale the level of difficulty to match that of the human player, and the human player found it enjoyable playing at a level similar to his/her own.
Gomoku的自适应游戏AI
游戏智能领域以玩家为中心的研究有所增加。也就是说,在游戏中使用机器学习技术的目的是为人类玩家提供有趣和令人满意的游戏体验。本文提出了一种自适应游戏AI,它可以根据人类玩家在《freestyle Gomoku》中的能力水平来调整难度级别。所提出的算法根据人类玩家的表现来衡量游戏期间和游戏之间的难度水平,这样就不会太容易或太困难。适应性游戏AI被发送给50名人类受访者作为可行性。我们观察到,自适应AI能够成功地调整难度级别,以匹配人类玩家的难度,而人类玩家也发现在与自己相似的关卡中玩游戏很有趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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