Why do Designers in the "Wild" Wait to Seek Feedback until Later in their Design Process?

Yasmine Kotturi, McKayla Kingston
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引用次数: 8

Abstract

Receiving feedback on open-ended creative work is quintessential for success. Receiving early-stage feedback often leads to higher quality results by increasing iteration. However, when designers in the "wild" seek feedback, the majority do so towards a later stage in their design process. Moreover, online communities geared towards sharing in-progress work often fail. This paper explores why designers wait to ask for feedback until later in their design process. We guided 21 designers through two peer feedback exchanges (early- and late-stage) and used pre- and post-surveys to capture expectations and reflections, respectively. Participants viewed both stages being similarly valuable, but opt for late-stage feedback because the design space is larger and less defined, which makes the "script" for early-stage feedback less clear in practice, leading participants to avoid it. Furthermore, participants had misunderstandings regarding idea selection and the prototype fidelity necessary to elicit effective feedback. We conclude with design implications for feedback system builders.
为什么设计师要等到设计过程的后期才寻求反馈?
获得关于开放式创造性工作的反馈是成功的关键。通过增加迭代,接受早期的反馈通常会带来更高质量的结果。然而,当设计师在“野外”寻求反馈时,大多数人都是在设计过程的后期才这样做的。此外,旨在分享正在进行的工作的在线社区往往会失败。本文探讨了为什么设计师要等到设计过程的后期才去寻求反馈。我们指导21位设计师进行了两次同行反馈交流(早期和后期),并分别使用了事前和事后调查来捕捉期望和反思。参与者认为这两个阶段的价值相似,但选择后期反馈,因为设计空间更大,更不明确,这使得早期反馈的“脚本”在实践中不太清晰,导致参与者避免它。此外,参与者在想法选择和原型保真度方面存在误解,而原型保真度是获得有效反馈所必需的。我们总结了反馈系统构建者的设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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