Using games as a context for interdisciplinary learning: A case study at a Scottish primary school

A. Razak, T. Connolly
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引用次数: 6

Abstract

Games-based learning (GBL) is perceived by some educationalists as a highly motivating form of supplementary learning and is now being used more widely at different levels of education. Under the new Curriculum for Excellence (CfE) introduced in Scotland, teachers are expected to implement active learning with a focus on the child at the centre of the learning process to achieve optimum engagement. One of the approaches that is highly promoted under the CfE is GBL. This paper presents a case study conducted at a primary school in Scotland that demonstrated the use of games as a context for interdisciplinary learning. The findings suggest that the students were fully engaged and motivated throughout the learning process and learned constructively through the activities and social interaction. Findings from this case study will contribute to the growing research in the field of GBL towards making learning more appealing and relevant to the younger generation.
将游戏作为跨学科学习的背景:苏格兰小学的案例研究
一些教育学家认为基于游戏的学习(GBL)是一种极具激励性的补充学习形式,现在正被广泛应用于不同层次的教育中。在苏格兰引入的新的卓越课程(CfE)下,教师被期望实施积极的学习,以儿童为学习过程的中心,以达到最佳的参与。CfE大力推广的方法之一是GBL。本文介绍了一个在苏格兰一所小学进行的案例研究,该研究展示了将游戏作为跨学科学习的背景。研究结果表明,学生在整个学习过程中充分参与和积极主动,并通过活动和社会互动建设性地学习。本案例研究的结果将有助于GBL领域不断发展的研究,使学习对年轻一代更具吸引力和相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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