Methodology and Implementation of an Architecture for Egocentric Manual Interactivity in Monocular Augmented Reality

Éverton C. Acchetta, Lucas P. Laheras, Helmuth A. Risch, Vinicius L. O. P. Santos, P. S. Rodrigues
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Abstract

Investments in Augmented Reality (AR) have grown considerably in recent years. This advance is due to the increased use of AR in areas such as education, training, games and medicine. In addition, technological advances in hardware enable devices that, a few years ago, were unthinkable. A popular example is Microsoft Hololens 2, which allows the user to use their own hands as a means of interacting with an AR experience. However, a disadvantage from this device is its high cost due to several sensors. Thus, this project offers an AR architecture that uses only a monocular RGB camera as a sensor, allowing the user to interact with an AR experience using their hands to perform gestures similar to the Microsoft Hololens 2 architecture, where it is possible to handle a virtual object in the same way that a real object would be manipulated. The results obtained are promising, where the verification of the interaction of the hand with the virtual object worked in approximately 80% of the tests carried out, respecting the path defined by hand movement.
单目增强现实中以自我为中心的人工交互体系结构的方法与实现
近年来,对增强现实(AR)的投资大幅增长。这一进步是由于增强现实技术在教育、培训、游戏和医学等领域的应用越来越多。此外,硬件技术的进步使几年前不可想象的设备成为可能。微软Hololens 2就是一个很受欢迎的例子,它允许用户用自己的手与AR体验互动。然而,这种设备的缺点是由于几个传感器而成本高。因此,该项目提供了一种仅使用单目RGB相机作为传感器的AR架构,允许用户使用他们的手来执行类似于微软Hololens 2架构的手势与AR体验进行交互,其中可以以与真实对象相同的方式处理虚拟对象。所获得的结果是有希望的,其中验证手与虚拟物体的相互作用在大约80%的测试中工作,尊重手运动定义的路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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