Volume decimation of irregular tetrahedral grids

A. V. Gelder, Vivek Verma, J. Wilhelms
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引用次数: 19

Abstract

Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original entirely or provide level-of-detail approximations. We present and evaluate, quantitatively and qualitatively, methods for rapidly decimating volumetric data defined on a tetrahedral grid. Results are compared using both direct volume rendering and isosurface rendering. A mass-based and a density-based decimation error metric are compared, and the mass-based metric is found to be superior. Grid surface vertices are decimated using a geometric error metric, as well as one of the data-based error metrics. Images produced using direct volume rendering and isosurface extraction on grids that are decimated approximately 80% are nearly indistinguishable from similar images using the non-decimated grids, and even at 95% decimation, the rendered images have few artifacts. Rendering speed-up depends upon the renderer used.
不规则四面体网格的体积抽取
渲染高度复杂的模型可能在时间和空间上令人望而却步,而抽取是提供简化的重要工具。抽取模型可以完全取代原始模型或提供详细程度的近似。我们提出并评估,定量和定性,方法快速抽取体积数据定义在一个四面体网格。结果比较使用直接体绘制和等面绘制。比较了基于质量的抽取误差度量和基于密度的抽取误差度量,发现基于质量的抽取误差度量更优。网格表面顶点抽取使用几何误差度量,以及一个基于数据的误差度量。在抽取约80%的网格上使用直接体渲染和等值面提取生成的图像与使用未抽取网格的类似图像几乎无法区分,即使在抽取95%的情况下,渲染的图像也几乎没有伪影。渲染加速取决于所使用的渲染器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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