CYBEX Information Sharing Game with Objective and Subjective Players

Ahmed A. Alabdel Abass, N. Mandayam, Z. Gajic
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引用次数: 2

Abstract

We model an information sharing game among firms as an evolutionary game on a graph under the condition that players perception of uncertainty and decision making can follow either an objective expected utility theory (EUT) model or a subjective prospect theory (PT) model. Each player chooses one of two strategies with probabilities $x$ and $1-x$, where the subjective players bias their choices of the probabilities to be $w(x)$ and $w(1-x)$ to reflect the probability weighting effect of PT. We find that players' behavior is affected by the total number of players and the number of each type of player (objective or subjective). We show that increasing the number of participating firms encourages the information sharing strategy and the behavior becomes similar for both types of players. Subjective players' are affected more by increasing the number of participating firms (the number of players). As a result, subjective players are more likely to cooperate by sharing information and paying the costs of this sharing than objective players. We derive the conditions to achieve a locally asymptotically stable Nash equilibrium (NE) and the necessary conditions to achieve an evolutionary stable strategy (ESS).
主客观玩家的CYBEX信息共享游戏
在参与者对不确定性和决策的感知可以遵循客观期望效用理论(EUT)模型或主观前景理论(PT)模型的情况下,我们将企业间的信息共享博弈建模为图上的进化博弈。每个参与者从概率为$x$和$1-x$的两种策略中选择一种,其中主观参与者偏向于选择概率为$w(x)$和$w(1-x)$的策略,以反映PT的概率加权效应。我们发现参与者的行为受到参与者总数和每种类型参与者(客观或主观)数量的影响。我们发现,参与企业数量的增加鼓励了信息共享策略,两种类型的参与者的行为变得相似。增加参与企业数量(玩家数量)对主观玩家的影响更大。因此,主观参与者比客观参与者更有可能通过共享信息和支付共享成本来进行合作。我们导出了实现局部渐近稳定纳什均衡(NE)的条件和实现进化稳定策略(ESS)的必要条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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