A feasible motion-planning algorithm for a mobile robot based on a quadtree representation

H. Noborio, T. Naniwa, S. Arimoto
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引用次数: 35

Abstract

A motion-planning algorithm is proposed which fulfils its function fast even if shapes of the robot and its obstacles are complicated. Considering the global obstacle allocation in the robot workspace, the proposed algorithm selects intermediate positions where the mobile robot should pass from a start position to a goal position. Using a systematic motion generation method based on the closest points between the robot and its obstacles, the algorithm generated collision-free robot motions to joint the intermediate positions successively. The algorithm runs on the quadtree representation, obtained from fast conversion of a real image taken through a camera on the ceiling of the workspace. The algorithm can generate collision-free motions while following a change of obstacle allocation. In a comparison with several motion-planning algorithms, it is shown that the proposed algorithm generates fast collision-free robot motions.<>
一种可行的基于四叉树表示的移动机器人运动规划算法
提出了一种运动规划算法,该算法可以在机器人形状和障碍物复杂的情况下快速实现运动规划功能。该算法考虑机器人工作空间中的全局障碍物分配,选择移动机器人从起始位置到目标位置的中间位置。该算法采用基于机器人与障碍物之间最近点的系统运动生成方法,依次生成无碰撞的机器人运动以连接中间位置。该算法运行在四叉树表示上,四叉树表示是通过在工作空间天花板上通过相机拍摄的真实图像的快速转换而获得的。该算法可以在障碍物分配变化后产生无碰撞运动。通过与几种运动规划算法的比较,表明该算法能够生成快速的无碰撞机器人运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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