High-Performance, Low-Complexity Deadlock Avoidance for Arbitrary Topologies/Routings

J. A. Pascual, J. Navaridas
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引用次数: 4

Abstract

Recently, the use of graph-based network topologies has been proposed as an alternative to traditional networks such as tori or fat-trees due to their very good topological characteristics. However they pose practical implementation challenges such as the lack of deadlock avoidance strategies. Previous proposals either lack flexibility, underutilise network resources or are exceedingly complex. We propose--and prove formally--three generic, low-complexity deadlock avoidance mechanisms that only require local information. Our methods are topology- and routing-independent and their virtual channel count is bounded by the length of the longest path. We evaluate our algorithms through an extensive simulation study to measure the impact on the performance using both synthetic and realistic traffic. First we compare against a well-known HPC mechanism for dragonfly and achieve similar performance level. Then we moved to Graph-based networks and show that our mechanisms can greatly outperform traditional, spanning-tree based mechanisms, even if these use a much larger number of virtual channels. Overall, our proposal provides a simple, flexible and high performance deadlock-avoidance solution.
任意拓扑/路由的高性能、低复杂度死锁避免
近年来,由于基于图的网络拓扑结构具有良好的拓扑特性,人们提出使用基于图的网络拓扑结构来替代环面或胖树等传统网络。然而,它们带来了实际的实现挑战,例如缺乏死锁避免策略。以往的方案要么缺乏灵活性,要么没有充分利用网络资源,要么过于复杂。我们提出并正式证明了三种通用的、低复杂度的死锁避免机制,它们只需要本地信息。我们的方法是拓扑和路由无关的,它们的虚拟信道计数由最长路径的长度限制。我们通过广泛的模拟研究来评估我们的算法,以使用合成和现实流量来衡量对性能的影响。首先,我们将其与蜻蜓的高性能计算机制进行了比较,并达到了相似的性能水平。然后我们转向基于图的网络,并表明我们的机制可以大大优于传统的基于生成树的机制,即使这些机制使用了大量的虚拟通道。总的来说,我们的方案提供了一个简单、灵活和高性能的避免死锁的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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