Adaptive gesture recognition in Human Computer Interaction

G. Caridakis, K. Karpouzis, Athanasios I. Drosopoulos, S. Kollias
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引用次数: 2

Abstract

An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein sequence distance. Multiple modalities, all based on the hand position during gesturing, train different classifiers which are then fused in a weak classifier boosting-like setup by weight assignment to each stream. The adaptability of the proposed approach consists of the incorporation of Self Organizing Maps during training, the exploitation of neighboring relations between states of the Markov models and the modified Levenshtein distance algorithm. The main focus of current work is to tackle intra and inter user variability during gesture performance by adding flexibility to the decoding procedure and allowing the algorithm to perform an optimal trajectory search while the processing speed of both the feature extraction and the recognition process indicate that the proposed architecture is appropriate for real time and large scale lexicon applications.
人机交互中的自适应手势识别
提出了一种基于自组织映射、马尔可夫模型和Levenshtein序列距离的自适应、不受用户性能波动或噪声输入信号影响的手势识别方案。多种模式,都基于手势过程中的手部位置,训练不同的分类器,然后通过对每个流分配权重将其融合在一个弱分类器增强式设置中。该方法的适应性包括在训练过程中引入自组织映射、利用马尔可夫模型状态之间的相邻关系以及改进的Levenshtein距离算法。当前工作的主要重点是通过增加解码过程的灵活性和允许算法执行最优轨迹搜索来解决手势性能中的用户内部和用户之间的可变性,而特征提取和识别过程的处理速度表明所提出的架构适合于实时和大规模的词典应用。
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