Mind over virtual matter: using virtual environments for neurofeedback training

J. Allanson, J. Mariani
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引用次数: 18

Abstract

This paper describes on-going research at Lancaster University to develop a brain-computer interface (BCI) with which to conduct neurofeedback training. We have built a system that translates EEG signals detected from the scalp of a subject into movement and interaction within a VRML world. The training protocol parameters can be set prior to a session commencing. These correspond to signal thresholds within which a subject will be rewarded for maintaining his or her EEG component signal amplitude for a predetermined period. The training environments are constructed from a set of VRML components. Interactivity parameters, in terms of VRML object appearance and behaviour corresponding to changes in the EEG signal, can be chosen to suit the requirements of the session.
虚拟物质之上的思想:使用虚拟环境进行神经反馈训练
本文描述了兰开斯特大学正在进行的一项研究,旨在开发一种脑机接口(BCI),用于进行神经反馈训练。我们已经建立了一个系统,可以将从受试者头皮检测到的脑电图信号转换为VRML世界中的运动和互动。训练协议参数可以在会话开始之前设置。这些与信号阈值相对应,在该阈值范围内,受试者将因在预定的时间段内保持其EEG成分信号幅度而获得奖励。训练环境由一组VRML组件构建而成。交互参数,在VRML对象的外观和行为方面,对应于脑电图信号的变化,可以选择适合会话的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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