In Situ and Post-Processing Volume Rendering with Cinema

A. Bauer, J. Abras, N. Hariharan
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引用次数: 1

Abstract

We present a new batch volume rendering technique which alleviates the time and expertise needed by the domain scientist in order to produce quality volume rendered results. This process can be done both in situ and as a post-processing step. The advantage of performing this as an in situ process is that the user is not required to have a priori knowledge of the exact physics and how best to create a transfer function to volume render that physics during the in situ run. For the post-processing use case, the user has the ability to easily examine a wide variety of transfer functions without the tedious work of manually generating each one.
在现场和后期处理体渲染与电影
我们提出了一种新的批量体绘制技术,减轻了领域科学家为产生高质量的体绘制结果所需要的时间和专业知识。这个过程既可以在现场进行,也可以作为后处理步骤进行。作为原位过程执行此操作的优点是,用户不需要具有精确物理的先验知识,以及如何在原位运行期间最好地创建传递函数来体渲染该物理。对于后处理用例,用户能够轻松地检查各种传递函数,而无需手动生成每个传递函数的繁琐工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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