Robust tessellation of trimmed rational B-spline surface patches

W. Cho, T. Maekawa, N. Patrikalakis, J. Peraire
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引用次数: 5

Abstract

We present an unstructured triangular mesh generation algorithm that approximates a set of mutually non-intersecting simple trimmed rational B-spline surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is utilized to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 2D space and furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements.
裁剪有理b样条曲面补丁的鲁棒镶嵌
我们提出了一种非结构化三角网格生成算法,该算法在用户指定的几何公差范围内近似一组相互不相交的简单修剪有理b样条曲面斑块。该方法采用数值鲁棒的区间几何表示/计算,并解决了精确几何与其近似之间的拓扑一致性(同胚)问题。这些都是几何近似问题中最重要的突出问题。我们的曲面镶嵌算法是基于非结构化德劳内网格方法,导致一个有效的自适应三角剖分。采用鲁棒决策准则防止了传统Delaunay三角剖分中可能出现的故障。为了满足规定的几何公差,采用自适应节点插入算法。自由曲面的非结构化三角网格经常涉及高纵横比的三角形,从而导致网格的病态。该算法构建的二维三角剖分域在映射到二维空间时充分保留了三角形的形状,并且提供了一种显式控制三角形元素纵横比的有效方法。
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