Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students

Fernando Almeida, Zoltán Buzády
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Abstract

Serious games are increasingly present in higher education and many researchers are reflecting on how to use them in the development and training of new skills. However, an unexplored area is the analysis of the impact that serious games have on students’ academic performance in an entrepreneurship course. In this sense, this study simultaneously seeks to explore the impact of the use of a serious game, titled FLIGBY, on the development of hard and soft skills through the use of a mixed methods approach, in which quantitative and qualitative methods are combined by adopting the convergent parallel design model. The findings did not allow us to establish a correlation between the parameters assessed in the FLIGBY and the students’ academic performance. However, it was possible to identify several benefits in the development of soft skills with potential impact on the students’ academic and professional careers.
探讨严肃游戏对创业学生学业成功的影响
严肃游戏越来越多地出现在高等教育中,许多研究人员都在思考如何在新技能的开发和训练中使用它们。然而,一个未被探索的领域是分析严肃游戏对学生在创业课程中的学习成绩的影响。从这个意义上说,本研究同时试图通过使用混合方法方法来探索使用一款名为《FLIGBY》的严肃游戏对软硬技能发展的影响,其中定量和定性方法通过采用趋同并行设计模型相结合。研究结果不允许我们建立在FLIGBY评估的参数和学生的学习成绩之间的相关性。然而,有可能确定软技能的发展对学生的学术和职业生涯有潜在影响的几个好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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