{"title":"A Serious Game Application using EEG-based Brain Computer Interface","authors":"Francisco J. Perales López, E. Amengual","doi":"10.5220/0004678102490255","DOIUrl":null,"url":null,"abstract":"Serious games have demonstrated their effectiveness as a therapeutic resource to deal with motor, sensory and cognitive disabilities. In this article we consider Brain Computer Interfaces (BCI) as a new interaction mechanism that could be used in serious games to improve their rehabilitation activity thanks to the ability of neurofeedback to stimulate the cortical plasticity. We present the brief state-of-the-art of BCI serious games and the factors to be considered in order to develop this particular kind of software that could be highly complex and require experts with different knowledge and skills. We propose a new approach based on the detection of focus features in the game activity. We introduce a system able to assess the Alpha band variations in particular game tasks. Our initial target users are children with cerebral palsy and motor disabilities. The system is currently under evaluation with control users before to be operated with the target users in rehabilitation centers.","PeriodicalId":167011,"journal":{"name":"International Congress on Neurotechnology, Electronics and Informatics","volume":"190 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Congress on Neurotechnology, Electronics and Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0004678102490255","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Serious games have demonstrated their effectiveness as a therapeutic resource to deal with motor, sensory and cognitive disabilities. In this article we consider Brain Computer Interfaces (BCI) as a new interaction mechanism that could be used in serious games to improve their rehabilitation activity thanks to the ability of neurofeedback to stimulate the cortical plasticity. We present the brief state-of-the-art of BCI serious games and the factors to be considered in order to develop this particular kind of software that could be highly complex and require experts with different knowledge and skills. We propose a new approach based on the detection of focus features in the game activity. We introduce a system able to assess the Alpha band variations in particular game tasks. Our initial target users are children with cerebral palsy and motor disabilities. The system is currently under evaluation with control users before to be operated with the target users in rehabilitation centers.